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Game B is definitely an improvement difficulty wise, ramping up in speed faster and having the ducks move more erratically, requiring the player to shoot more intelligently and track an extra target. It’s definitely the mode meant to ease in players and give younger gamers something on their level, but it does pick up its pace as you get beyond those and the downtime decreases as you have less time in general to shoot down the single ducks. Game A definitely takes quite a while to get going, the first 10 or so rounds fairly slow due to the round structure and ducks that leisurely flap around the screen. If you complete a round with too many misses based on how well the game expected you to do, it’s a simple Game Over, but by having both scores and round counters, you can try and see how well you do with either on repeat playthroughs. The ducks and dog are cartoonish and add a bit of color to the game, but when you sit through the slow round structure and have to wait for the dog to rise up, laugh, and then get back to one duck rising out and potentially seeing the animation again, I can see how it wore down some players’ nerves. This snide dog has a bit of a reputation among players of Duck Hunt for being annoying, many wishing they can shoot the pooch, but I think some of that comes more from the basic level structure.
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If you use up all your shots or take too long to fire, the duck or ducks will fly away, counting as a miss and the dog will rise up from the grass and snicker at your failure. Game B is a bit more tolerable as two ducks popping out means there are only 5 subsections to a round, allowing you to progress much more quickly to the more difficult rounds instead of languishing in the fairly easy early ones. What this means in the long run though is that these rounds can take quite a bit of time to complete, since in Game A that means you have a repeating sequence of 10 cases where you’re waiting on one duck to appear, shooting it, and waiting for the dog to get it and show it off. If you shoot a duck, you get a few points, a somewhat silly expression of shock on the duck’s face before it drops, and the dog rising up to show you the duck you shot.
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Whenever a duck pops out of the grass, you have a small window to shoot them, the player given three shots for each subsection of the round. The ducks do politely rise out in set amounts based on the mode you picked, Game A sending out one duck at a time and Game B having two ducks rise out of the grass to be shot down. A dog leaps into the grass to scare the ducks out, the background always the same area of grass with a tree and a bush that ducks might sometimes end up behind in their flight patterns. Game A and Game B both include the duck hunting angle that the game’s title promises. What these targets are and how they are presented are different across the modes, but to progress to the next round, there is a bar on the bottom of the screen below the hit/miss counter that will show you how many you need to successfully shoot to progress, play ending once you’ve ended a round without hitting the required amount of targets. Mainly, that the game is divided into rounds, each one giving you ten targets that require a single shot to take down to earn points. There are three modes of play, all of them focused on giving you very simple, straightforward targets to shoot at with the NES Zapper, and while each mode has some unique traits, there are some consistent factors across all of them. The flagship title for the NES Zapper was a humble game simply titled Duck Hunt, and due to being part of launch bundles as well as later being printed on the same cartridge as the original Super Mario Bros., it is possible that Duck Hunt is the most played shooting game of all time and definitely the most played and purchased light gun game in history.ĭespite such lofty accolades, Duck Hunt is incredibly basic. the robot toy peripheral and games that interact with it, a copy of what would become one of the most important video games of all time in the form of Super Mario Bros., or a light gun peripheral called the NES Zapper to let you shoot at targets on your own T.V. Players could buy console bundles containing the unusual R.O.B. While future systems would launch with more impressive hardware and stronger launch games, the NES came in swinging with perhaps the most unique launch ever. When the Nintendo Entertainment System was released in the United States, it did all it could to wow consumers.